![]() It’s also present in the game, so please look forward to it.” I believe that I naturally tend to go towards that direction. Nevertheless, I believe this is an aspect that I am comfortable with. There were also multiple playable characters who brought their perspective to the story, so I feel there are multiple layers to this question. Forbidden Siren had the sight-jack mechanic, a literal way to go through another point of view. Toyama: “The question is somewhat abstract. Will Slitterhead adopt multiple points of view like your previous games? Ultimately, the team includes members who have worked with us on Gravity Rush, so we wanted to leverage their skills, which is why we decided to pursue third-person action.” ![]() Toyama: “We had multiple choices to begin with. Junya Okura, Game Director: “The game will indeed be third-person. I want to achieve both action and drama with this game.” It conflicts the mind, making the players reluctant to enter certain fights. I wanted a game that could be enjoyed for its action, yet whose concept doesn’t solely revolve around killing enemies. From there, I wanted to widen the player base who could access the game, including players who don’t usually play horror games. It spans over multiple genres where horror is expressed. Toyama: “My first thought would be that the game doesn’t fully enter the horror genre. How do you balance between horror and action gameplay? What is the main point of the game? What is the scale of the game’s world? ![]() I started to wonder what could happen if we reinterpreted that concept. Another one comes from what we’ve created in the past with Forbidden Siren. Keiichiro Toyama, Creative Director: “A first aspect is the energy I felt from Hong Kong as a city. As one might expect, the trailer did not show a release date, so those interested will have to wait more for that in addition to actual gameplay footage.What were your inspirations for the creation of Slitterhead? Of course, Splitterhead could end up as a radically different game from Silent Hill, but it could still scratch an itch that has not been scratched for a long time. ![]() Interestingly, the end of the trailer showed that the legendary Silent Hill composer Akira Yamaoka handled the soundtrack for Slitterhead, which will no doubt excite fans of his work.Ĭonsidering how long fans of Silent Hillhave waited for a new entry in the series, the announcement of Slitterhead will likely come as incredibly exciting news for them. Beyond that, the trailer shows plenty of other bizarre happenings, such as a character forming a blade out of blood. Of course, this summary starts off by mentioning the 1999 release of the original Silent Hill, and it notes that “Toyama chose horror as the genre for his first directorial work.” Then it brings up the formation of Bokeh Game Studio in 2020 before stating that “he came back to face a new challenge in horror.”Īs for the rest of the trailer, it certainly delivered the spooks, as it largely consists of people splitting apart to transform into grotesque eldritch abominations. The start of the trailer gives an incredibly brief summary regarding the journey that led to Toyama creating this new game. Although the announcement trailer for Slitterhead did not reveal any gameplay, it did give players a glimpse into the kind of horror they can expect from the seasoned Silent Hill director. Now, Toyama finally revealed this new game, titled Slitterhead, at The Game Awards 2021. Ever since February of this year, Keiichiro Toyama, the creator of the renowned horror series Silent Hill, teased an upcoming horror project under his new indie company Bokeh Game Studio.
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